Artificial Ping

In the rare situation of causing lag to players, how would I go about creating artificial ping to only one player?

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What do you mean “artificial?” Also, are you trying to make the player lag? Ping is a measurement of system connectivity, not a property decides whether or not you lag. If you want to make the player lag though, one of the best methods is using a large loop without a wait. If you want to crash their client you can clone a local script into their player from a server script. To crash them use this in the local script:

while true do
end
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You can’t set the ping, but you can set the FPS of a player giving the appearance of low ping:

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File - Settings - Network - IncomingReplicationLag

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  1. How would that change the ping of 1 player?
  2. How would someone even go and use that in game? That only works for local test environments in studio.