Hey all, Souleth here. (Requesting advice from scripters or builders. This is a repost due to incorrect tag apparently from moderation).
I know the “hoW dO I mAke PerFeC CisrcLE!!?” topic has been done to death. Unfortunately, I cannot find sufficient & helpful guides on the topic and thought it would be useful to bring up something new.
First off, I have tried using Archimedes, wedges, and other methods. It does not work for this particular build and always results in bad positioning (e.g. 1.392993 decimal positioning) or with gaps between the objects. I’d prefer not to use GapFiller due to texturing and part count requirements. Additionally, these methods don’t work for builds that have circle structures going up.
Second, for specifics on what I mean here - examine the below
Both of these builds were done using Archimedes, reducing by 0.25 in 2 stud increments to meet the math so to speak. I also, as a last resort, tried using corner wedges (this still left tiny gaps between the builds).
With this said, I understand I could “just go find an object in blender” but 1) I’d like to think this should be possible in studio alone and it’s worth asking here, and 2) the build I’m working on is complicated enough that I would prefer the flexibility (and taking into consideration my skills are far better in studio) that this set up offers.
Anyone with advice, even if it’s “don’t be silly, you could just do x and y” would be appreciated.
Thank you.