I’ve been working on my game for a while now, and I’m polishing it off with many bug fixes and overall improvements.
I have a few questions. Feel free to answer as many or few as you’d like.
I want to expand my playerbase, mainly through ads…
How should I distribute about 3000 robux? I’m on a very small budget, but I’m not looking to expand a lot.
What are other ways that I can expand my game’s player count?
For #1, I mean about how many days should I send ads for? 7 days, 400 robux each, 14 days, 200 robux each, etc. Also, I have one builder/modeler who works for free currently.
For #3, I meant styles of ads. Although this brings up another thing - are sponsors more or less efficient than ads?
Probably 3 days, 1000 R$ each but that’s just my opinion. If I can only choose one of those three, it’d be 7 days 400 each.
Sponsors are really up in the air right now, and I’m not so sure about ads. Do a little research on average ad CTR vs. average sponsor CTR.
And as for what style of ad, don’t do a clickbait ad like “Please play my game, I spent all my Robux on this ad, ”. A simple GFX ad or maybe some kind of comic would work. Just make sure it’s accurate to what your game is.
Thank you
I of course won’t do clickbait, that’s petty and strongly looked down upon, no matter how much it may get.
I’ll look into Sponsor CTR and Ad CTR, maybe run a few test ads/sponsors at the same price.