We have an infrequent network ownership issue in our game Drive World. Specifically happens after the player teleports their car across the map. No repro, have only received a handful of reports of this issue.
It appears that the network ownership of the car assembly in total gets stuck in a perpetual state of being reset. This prevents player car controls from functioning entirely. Was able to capture the issue in a testing session, and override our internal functions to print out all the places we set network ownership, as well as the point when it gets reset.
In this video you can see I hop into this persons car and am able to drive it. When they get back in, the car gets stuck at an angle and they cannot move it. In the output you can see it prints the time elapsed before network ownership was reset. When this happens it is specific to the car, and to the player; IE respawning the car fixes the issue entirely.