You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I’m testing out AssemblyLinearVelocity with making a rocket, it works perfect when the player is not sitting on the rocket but doesn’t work while the player is! -
What is the issue? Include screenshots / videos if possible!
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Searched Devforum and google and cannot find anybody else have this issue before.
Here is part of the code that launches the rocket
while thruster == false and debounce == false do
wait(0.2)
if thruster == true then
debounce = true
aircraft.RocketThruster.Engine:Play()
wait(5)
aircraft.RocketThruster.LiftOffSFX:Play()
while thruster == true do
wait(0.2)
thrusters.AssemblyLinearVelocity += Vector3.new(0,50,0)
end
end
end