First thing:
AssemblyLinearVelocity
does not save in studio.
When I set the AssemblyLinearVelocity
of a regular BasePart
in studio, save my game, then reopen studio, the AssemblyLinearVelocity
is reset back to 0, 0, 0
. I’m not sure if this is a bug or is intentional.
Next thing (pretty sure its a bug):
AssemblyLinearVelocity
cannot be set by setting the X, Y, or Z property. For example,
<Part>.AssemblyLinearVelocity.X = 3 -- Output: "X cannot be assigned to"
<Part>.AssemblyLinearVelocity.Y = 3 -- Output: "Y cannot be assigned to"
<Part>.AssemblyLinearVelocity.Z = 3 -- Output: "Z cannot be assigned to"