When I set the AssemblyLinearVelocity of a regular BasePart in studio, save my game, then reopen studio, the AssemblyLinearVelocity is reset back to 0, 0, 0. I’m not sure if this is a bug or is intentional.
Next thing (pretty sure its a bug):
AssemblyLinearVelocity cannot be set by setting the X, Y, or Z property. For example,
<Part>.AssemblyLinearVelocity.X = 3 -- Output: "X cannot be assigned to"
<Part>.AssemblyLinearVelocity.Y = 3 -- Output: "Y cannot be assigned to"
<Part>.AssemblyLinearVelocity.Z = 3 -- Output: "Z cannot be assigned to"
Yeah, makes sense, weird that they would even have the option in studio anyways then. (It does work in studio - at least in testing - and I don’t think it would cause that many issues if the part is anchored)