I’m trying to move the player forwards, and im using AssemblyLinearVelocity, isn’t working on the server
but it does work on the client
game.Players.IceCreamPickels.Character.PrimaryPart.AssemblyLinearVelocity = game.Players.IceCreamPickels.Character.PrimaryPart.CFrame.LookVector * 100
I used this code to test inside the console
workspace.Part.AssemblyLinearVelocity = Vector3.new(0,0,-100)
also tested this code, it works on the server and client
so why can’t i use AssemblyLinearVelocity on the character on the server?