No matter what I do, asset is always nil. Any help?
Server Script
local Items = require(game:GetService("ReplicatedStorage").Modules.Items)
Inventory = {
["Default"] = {Info = Items["Default"]},
},
Client
for i, v in pairs(Data.Inventory) do
print(v.Info.Asset)
InvGui.Information.Icon.Title.Text = i
InvGui.Information.Icon.ImageLabel.Image = "rbxassetid://" .. v.Info.Asset
end
Items Module
return {
["Default"] = {Skin = 111867655, Asset = 1258605917, Rarity = "Default", Colour = 97, 99, 10},
["QuackMystic"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Mystical", Colour = 255, 0, 191},
["QuackLegendary"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Legendary", Colour = 255, 176, 0},
["QuackRare"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Rare", Colour = 255, 89, 89},
["QuackUncommon"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Uncommon", Colour = 167, 94, 155},
["QuackCommon"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Common", Colour = 128, 187, 219},
["QuackUnique"] = {Skin = 1258587889, Asset = 1258713424, Rarity = "Unique", Colour = 58, 125, 21},
["None"] = {Skin = 0, Asset = 0, Rarity = "Nothing", Colour = 97, 99, 10},
}
Error is: attempt to concatenate field 'Asset' (a nil value)