do i have to make the model parts don’t collide?
edit: the model parts doesn’t go to the original position after completed
This is it chief, this is it…
I love this, thank you for your time! I can already envision some good uses for this.
Feels like a Minecraft building time lapse.
https://cdn.discordapp.com/attachments/721361774003355708/831102285518077952/BuildingSpeedrunj.mp4
Hey,
You made a great asset for the community
Good Job
Good project but I think it’ll be good to have like “finished” or “ended” sort of signal so we know when the tween thing ended and it might be better to use this on client for performances purpose.
If you want some assets for signal “class” I recommend you:
https://quenty.github.io/api/classes/Signal.html
Here’s a modified version that have a “Finished” event and client side Loader.rbxl (74.9 KB)
Thanks for linking my post! It is reccomended to use my newer signal class here:
I know the name is kinda misleading.
I have done benchmarking, and the new one is a lot faster, and is less bloated with features, making it more light-weight.
Thank you! This will be really useful for me.
Great! I can see so many uses for this I can’t even list them.
Here is an example of the use of this (with a ton of parts):
Wow, this looks great! Seeing it load part by part is pretty cool.
This looks super cool and helpful. Thanks.
This is honestly one of the most awesome things I have seen as a developer.
This is crazy. I tried it with some of my maps and it looked amazing. You created something that expanded the platform on roblox.
It took me about 20-30 minutes to make, the math took some time for me to grasp LOL
This makes loading assets feel like u are playing a tycoon. Pretty cool.
I saw your post on Twitter, thanks so much for making it open sourced! I’ll make sure you get all the credit!
I am not a programmer, I probably won’t be using this, but this is absolutely amazing and you’re the best for making this open sourced!
THIS IS INCREDIBLE! I have a good feeling this will really help with reducing lag in importing large models, as the regular system imports all at once, while this imports piece-by-piece. Great work!