Asset Manager (Current) and (Beta) both broken

Asset Manager is incredibly broken, it’s very frustrating as a Developer with daily goals and tasks to be met with such broken features.
Both Asset Managers (Revamped) and (Current) are having their own issues.

Asset Manager (Current): https://www.youtube.com/watch?v=m3o_e67MdbE
As seen in the video all the meshes I’ve selected to import are not importing, only a few are (which is chosen randomly for each file)

Asset Manager (Revamped): https://www.youtube.com/watch?v=9_osJax9U4s
As seen in the video the file I’ve imported is missing meshes inside the Asset Manager tab, even when reloading and filtering… nothing works.

Expected behavior

For Asset Manager (Current): All my assets should insert to studio when selected not randomly chosen.

For Asset Manager (Revamped): All my assets should show up on the assets column from latest uploaded… and not only show a 2-3 of the meshes.

PLEASE fix these ASAP, these features are getting in the way of development.
Thank you again.
Sincerely,
obviouslypurple

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Hi! Sorry for the late reply :sad_but_relieved_face:
We’re continuing to work on the Asset Manager and appreciate all this feedback.

For the current Asset Manager, this could be an issue with loading those meshes into the game. If you encounter this issue again, please check your Output window for any potential error messages and let us know if you see anything! Asides from that, there have been several fixes with asset permissions (which affect how they load into the game), so we hope this has been solved since then.

For the Revamped Asset Manager issue, we’ve similarly been making some fixes to the import process and permissions (which affects what assets are shown in the “Shared with Experience” tab). Please let us know if you continue to see this issue and we’ll keep investigating! :folded_hands:

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