As a Roblox developer, it is IMPOSSIBLE to organize my decals, meshes, or packages in Asset Manager for my workflows.
Currently, I want to organize my game contents in present or future projects that would carry a ton of assets such as packages, decals, and even, this isn’t possible today. An implementation of folders to asset manager would improve my QOL in-studio and workflow, should include these categories:
- Images
- Audio
- Packages
- Meshes
If Roblox is able to address this issue, it would improve my development workflow as I wouldn’t need to create folders into Explorer to organize all assets from asset manager nor would I search through asset manager for a asset.