As a Roblox developer, I rely on the Asset Manager widget to add & edit assets associated with my experience. However, there is a critical piece of functionality missing from this widget. We are currently unable to add already existing assets to the asset manager. The only way to associate assets with a experience is to upload directly from the filesystem while connected to a experience’s universe with the asset manager. This makes it impossible to associate old assets with an experience, requiring us to re-upload all assets again when making a new experience.
I need this functionality as a developer so that I can cover & handle these cases at-scale:
- A developer on the team uploaded an asset outside of studio (legacy develop pages, open-cloud APIs)
- Moving assets from one experience to another (possibly even SHARING them)
- Migrating to using the Asset Manager, when it was previously un-used for an experience
Ideally, we would have the ability to do this for individual assets, or a large amount of assets in-bulk, to cover the 3rd usecase in the list above.