When I’m making games I often use decals or meshes from the Toolbox in my game. It’s super convenient for speeding up the development process, but it has its drawbacks. Once I’m finished with a project I have no clue how to give credit to all the creators who so generously let me use their open-source assets!
Now, maybe you are concerned with possible copyright issues, or maybe you just want to kindly acknowledge other developers for their work. Either way, AssetCredits is the plugin for you!
I’m glad you asked! When you press the generate button, the plugin goes through all the instances in your game to find Roblox asset ids. Once it has a huge list of all the ids, it uses Web calls to check whether the asset is created by you, the game creator, or whether it is somebody else’s work. Once the whole scan is complete, you have the option to compile that data into text form using 4 different possible display methods!
See it in action!
Q: Can this detect free models?
A: Yes, and no. While the plugin does detect asset ids uploaded to the Roblox website, there is no possible way for it to detect free models in the form of Parts and Unions.
AssetIds it detects
- All images found in particles, textures, decals, tools, and GUI instances.
- All meshes found in Meshparts and SpecialMeshes
- CharacterMeshes (not super useful but its supported)
Q: Is it free?
A: yes yes yes
Q: Can it detect asset ids found inside of scripts?
A: the plugin originally had the ability to do this, but after it kept flunking web calls (due to passing script variables like 123) I decided to remove support for script searching. I may add support for this later, though.
Q: The generation process takes like 5 minutes long in my game! Why isn’t it faster?
A: I am currently using web calls to retrieve data on each asset id (such as the creator’s name and asset name). When I send these web requests with little to no break in between, the rate of failed web requests skyrockets. So, in order to prevent failed requests, I have to add a cooldown between each request, which is the cause of your extended scanning times.
Given the nature of this plugin, I should probably give credit to @GuestCapone and @Schematics for some of the source code found in their modules. This is my first plugin ever so please give me some feedback, all are welcome!
Install the plugin for free below.
Here’s a credit list from the testing place that was raw copy-pasted.
- User “capperus”
- User “Stelrex”
- User “lucky_gamer123W”
Check out my other open-source releases: