holding servers open

I am using the web API to verify if a request is from Roblox (see RoCheck). An issue I noticed is that the server is held open for several minutes after everyone has left.

The bug happens every time and can be reproduced with RoCheck (see above). I assume its a bug (either that or super weird behaviour) because I am not initializing any sort of UDP connection for the bot to actually join. All I am using is that API to get the IP of the game server.

It makes development a nightmare because I have to force shut down the place whenever I need a fresh server for new updates. If it is just weird behaviour how should I fix it?

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