I was working on an experimental game earlier today, I closed it and re-opened a little while later it to find that nearly all Meshes I’m using from the Library were failing to load. They all keep throwing this main error:
"Mesh Manager: error decoding (Mesh) contentid '[asset ID]' exception: Error reading mesh data: unknown version"
Only a few Meshes are successful, but their textures fail to load with the output saying that it couldn’t resolve the texture format. My own meshes work just fine. I’ve re-downloaded Studio, but it’s still occurring.
EDIT: I’ve also been seeing a number of “tag expected after Byte-Order-Mark” errors, which also happens when I try to open the Story Game template (more details below).