[Assets] [NobloxJS] Roblox Ratelimits for server IP's

It’s probably something that’ll depend on Open Cloud will go, but I’m trying the following:

I have a NobloxJS server running on my VPS, however. When I send requests to the API for assets, (updateAsset() ). It has a ratelimit of 1r/60s

So, my best guess is that Roblox limits requests on servers more than it does on residential IPs.

My question to @DevRelationsTeam:

Is there any way to get into an arrangement for an increased rate limit of sorts on a specific IP

Now, I know this may look sketchy as anything else. However, this is a custom system created for Pinewood Builders Security Team - Roblox. We have the pain of needing to sort our uniforms now and then, and Roblox does not help anyway with that. There are no intuitive ways to do it.

See both codes here:

Since you’re just setting configurations, it seems to me like your proxy server could pretty easily only make the roblox API call once per 10 seconds, if it stored the asset configurations.

If you hit the rate limit, have the proxy server locally store the last-updated config and try again later. If you get another /UniformUpdate while you’re waiting, just overwrite the stored config, since you were going to overwrite it with roblox’s api anyways.

Whoever’s using your proxy server doesn’t need to care about the rate limit, since all of the store-locally-and-retry-later logic would be handled behind your proxy API.

I have tried this with 10s, 30s, and eventually had to stick with 60s