After importing various textures for something like a material variant or a surface appearance, for some reason after a certain amount of time the textures tend to deload and unload causing them to be needed to be reuploaded.
The bug seems to be happening on every studio that you decide to upload textures on or material variants
Expected behavior
If everything was in working order the textures shouldn’t be deloading and be visible at all times
Yeah i also have this issue, but i found out that if you manually upload it in create → creations → decals and then from there you upload it and copy the ID and paste it, it’ll load in.
And i think (99% that i could be at wrong here) the issue, it’s because the new beta privacy feature isn’t auto whitelisting when using the build in studio texture uploader, i’ve tested it on shared games, my own games and games with team create on but no one whitelisted to enter it and it wouldn’t work