Hello, I’m trying to create a system that gives an item in a players inventory a serial number based on how many exist. For example if they have the first one ever then it will be ‘#1’. I already have a system that tracks how many of an item exist but it does this by saving values to the server and then adding those values to the data store every few minutes to not exceed rate limits. I was checking the rate limits for data stores and noticed it was 60 + numPlayers × 10. So if I use GetAsync and SetAsync once every 30 seconds or so for each player would it exceed that? or is there another more optimal way to do this?
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