I’ve been trying to figure out ways so that at the beginning of the round it will take the 8 players and randomly put them into their own team (1 per team). I have the teams and a simple round timer set up, but I’m not sure where to start with developing this part.
I’ve looked around on the developer hub, but couldn’t find this so I wanted to see if anyone had any ideas.
Can’t you do something like this?
local Teams = game:GetService("Teams")
local function asignTeams(players: {Player})
for index, team: Team in ipairs(Teams:GetTeams()) do
if players[index] then
players[index].TeamColor = team.TeamColor
end
end
end
I understand where that’s going kind of, but how would I implement that into a round system? Still kind of new to LUA
well can’t you just call the function and pass it the players?
local playersInTheRound = {}
asignTeams(playersInTheRound)
The function only works if you have the same amount of players and teams