Hello. I am having some issues with this UI design. Does anybody have any suggestions?
Both buttons used to take up the full height of the main frame itself, though it did not look too good.
Anything helps. Thank you very much for your time.
Hello. I am having some issues with this UI design. Does anybody have any suggestions?
Both buttons used to take up the full height of the main frame itself, though it did not look too good.
Anything helps. Thank you very much for your time.
Honestly I thought this looks pretty good, the two things I would do is put color below material, align the uilistlayout to the middle, and make the background frames a bit less round
Other than that, awesome!
Thanks for your feedback! The reason why I have color above because it is usually shown on the left in most games, and that is generally considered first. Also just wondering, what are you referring to with background frames?
By background frame rounding I mean the actual frame containing all the buttons, and not the buttons themselves. By decreasing their roundness it’d look a bit more like a rounded square
And for my reasoning to putting color below material is due to the fact that personally I like longer words above smaller works but maybe that’s just me!
Oh yeah, I totally understand that regarding the words! My playerbase is already used to color being presented first, and games such as Welcome to Bloxburg do the same.
For the background, are you referring to the background frame looking a slight bit too round and the padding lessening on the edges?
By the way, I reformatted some things. Thoughts?
This looks LOADS better! I really like it a lot, honestly you probably don’t even need to change up the rounding now that I think about it.
Okay. It’s also a style I’m trying to go for a little bit.
Actually, do you know any ratios I could do in terms of how round the buttons should be? By that, I mean should rounding take up a third of the button, a quarter? Right now, dividing the x size of the buttons by the rounding results in a quotient of 3.75.
You greatly improved this, I think you should add more padding overall so you keep can manage your eyetrail assuming you’re adding more information under material.