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What do you want to achieve? Keep it simple and clear!
I want to make it so every time my banner rotates, the units on display inside of the Summoning UI (ViewportFrame WorldModel) also update. SimulatedWorld is the WorldModel in this case. -
What is the issue? Include screenshots / videos if possible!
Dummy rig isn’t updating with Humanoid:ApplyDescription(). Any help would be greatly appreciated!
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
for RarityIndex, RarityInfo in ipairs(SpecialBanner) do
if RarityIndex > 4 then
local SimulatedWorld = Special.FeaturedsHolder.ViewportFrame.SimulatedWorld
for UnitIndex, UnitName in ipairs(RarityInfo.CurrentPool) do
local SelectedUnit = Units:FindFirstChild(UnitName)
if not SelectedUnit then continue end
local UnitMannequin = SimulatedWorld:FindFirstChild(RarityIndex .. "_" .. UnitIndex)
UnitMannequin.Humanoid:ApplyDescription(SelectedUnit.Humanoid.HumanoidDescription)
end
else