Yeah, since Roblox only allows one cloud instance under Terrain, managing it efficiently is key. A good way to make it more accessible is by setting up a ModuleScript under ReplicatedFirst, which can handle all cloud-related modifications in one place.
The module doesn’t need to be complex since clouds have very few editable properties, mainly things like CloudDensity and CloudCover.
If you need more details on how clouds work, here’s the official Roblox guide: Dynamic Cloud Guide