I was scripting in studio and came across a bug as we always do. My ammo for a gun wasn’t loading properly. It was a big script that I didn’t feel like reading over so I asked the assistant what the problem could be. It’s usually never right but always worth a shot right? Apparently, I had a module script selected in addition to my bugged code when I asked the assistant what it thought was causing the issue. Naturally, the assistant decides to rewrite my entire module script to fix my ammo reload issue. I can’t undo this change.
The assistant should not automatically change your game or add things to it without you specifically saying to do so. I just wanted some ideas as to what could be causing an issue and now I have to rewrite an entire module script.
I asked the assistant once why a remote event didn’t work and it removed the remote event folder to replace it with a script with the same name also it says “removing script NameOfFolder” “adding script NameOfFolder”