Assistant mesh generation UX problems

The current angles to preview a generated mesh are not enough. They do not show the top or bottom of the mesh, and sometimes those spots have unwanted features. So the only way to know for sure whether the mesh is good is to publish & insert it into the experience. Ideally we could just have full 3D camera rotation via left/right click available in the mesh preview.

Also, once a generated mesh has been published & inserted, it can no longer be liked, disliked, or regenerated, which is bad, because I want to do all those things after inserting the mesh. The current behavior is pretty weird because the buttons which get removed aren’t even part of the frame which gets changed when a mesh is inserted…

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