At a beginning standpoint, how good is my game?

What I mean by “beginning standpoint” is that I’m a solo beginning developer, so how good would a game like this be?

Is it playable? Is it at least fun for a bit? How can it be worked on further/improved?

(10) Unicorns, Donuts, Death - Roblox

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My hooves clipped through the cloud at the start and I couldn’t move easily. On first joining, I didnt immediately get teleported to the game world when I first joined. The donut locations need to be randomised more as they seem to spawn in specific areas, rather than spread througout the map. Is there a specific objective in the underworld, as I couldn’t find one.

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Hi Aiden0o,

to answer your questions I should have been able to access the game, while the spawn is on a cloud suspended in the air, with nothing to do, this could have been avoided (it’s an unsuccessful choice). From what little I have seen there is a map below, it would have been nice to be able to try it.
You left me with this feeling, that’s it.

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I feel like I accidently published an unfinished version where it’s broken. Usually, you would be able to go down there, like a round system. (Each “round” lasts 120 seconds)

In an embryonic development done perhaps in a short time by one person, it is normal to find bugs, the sense of my feedback is:
if you know your situation, be smart, simplify the game so that the number of bugs that can be crossed is minimal.

Does putting this cloud where the player spaw makes sense?
Would it radically change the experience not to have it?

I would say think along the lines of ‘less is more’.