so i need help with this, idk if its a bug or something, but if you have an atmosphere in lighting, you cannot change its color if its haze is 0, which is stupid in my opinion, because Haze changes the sky aswell, and i dont want the sky to change at all in that specific area, i want only distance fog and my entire area system is built on atmospheres so i dont wanna make a ton of if statements and then set the fogcolor to a new fogcolor, not to mention i dont like the old fog system, the atmosphere is a much nicer instance
Examples: Expected Behavior: (Made with Normal Fog and effects only the parts)
Both those screenshots have the same color settings, but they dont change color if the haze is 0, which is stupid, i think there needs to be an option to make it so that there is an option for that, since in my game people can climb on top of mounts and the haze is reaching above the parts
Please don’t bump threads. There are developers on this forum that specifically look for posts that either haven’t been resolved or don’t have any replies. You will get your answer eventually.
Atmosphere as an effect automatically takes the base color from whatever your sky’s base color is. If your sky is white, the atmosphere’s base color is going to be white. You cannot change this as of now.
I don’t understand what the issue with using Fog is? It’s relatively the same exact effect, only it doesn’t interact with the skybox.
If you insist on not using Fog, you can try adding slight haze and then messing with the Density property at the top of the Atmosphere properties page to change the distance at which it becomes visible.
if i do this then the fog doesnt apply, no matter the haze the skybox changes, im asking for an option in atmosphere to make it like normal fog, and wdym dont bump threads? it’s allowed isn’t it?
Bumping threads is not allowed on the DevForum. Like I said, there are developers on this forum that specifically look for posts that either haven’t been resolved or don’t have any replies. Other people on the forum have their issues too.
Also again, I don’t get why you don’t just use Fog in lighting if you don’t want the sky to change. It’s nearly the same effect as atmosphere, it just doesn’t interact with the skybox. Alternatively, you can try setting the haze to a very small number like 0.5 so you get the atmospheric effect without changing the entire skybox. Just a small portion of it.
that’s not how it works, using fog doesnt give the same effect as an atmosphere, if youve ever used fog and atmosphere you should know that atmosphere makes the lighting 10x better, and my entire lighting system uses atmosphere, why would i want to rescript the entire script just so i can use fog instead of making the instance better and adding an option to not effect skybox?