If you have a place with Atmosphere in the Lighting and you open it in Studio, visually, the atmosphere will not be displayed properly. This does not effect in-game visuals, just Studio.
To go around this, you must update Atmosphere in Lighting. Currently I cut and paste it to update it without changing any settings.
Seems like it’s a similar issue to this:
Since recently, EnvironmentDiffuseScale property of Lighting doesn’t work well with custom skyboxes, as parts in the distance appear with wrong shading—opposed to parts close to the camera, which appear fine. This is best seen with a dark skybox, and when a place has just been loaded.
In the videos above, you can see how parts have blue shading, as if they were receiving diffused light from the default, blue sky skybox. I’d expect the shading t…
Are your Studio Graphics Settings set at max (21)?
This isn’t usually a problem since Studio isn’t really ‘running’ anything and normally runs at max graphics but may cause issues if you have a slower computer or internet speed.
I always have mine at 20 (because I don’t want the shadow effects appearing at 21)
This issue should now be resolved! If this issue is still occurring, please create a new topic for us to look into.
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