BadAtmosphere.rbxl (19.9 KB)
When using atmosphere with Haze > 0, the haze color brightness shifts based on the direction. With most skyboxes I’ve tried, the haze darkens in the +X direction. With some skyboxes, the shift is severe, and with other skyboxes it is less severe but still noticeable.
“Whispy” skybox in positive X direction:
“Whispy” skybox in negative X direction:
“Cloudy4” skybox in positive X direction:
“Cloudy4” skybox in negative X direction:
In the .rbxl I attatched, I included several skyboxes in ReplicatedStorage to demonstrate. Cloudy5 is the only skybox to show the darkness happening on +Z instead of +X, and it is more subtle as well.
This discoloration is undesirable and disables accurate control of atmosphere color. In my game, players think there’s constantly a storm brewing to the east. I just want them to know that there isn’t a storm.