Attaching 2 players together concern

So if you attach 2 players together with a rope constraint from the server, one of two players will take ownership, making the other player have input delay.

As said by other posts about the same topic, the only solution seems to just be having the rope made on the client, and I’ve gotten this to be successful, but I just have one concern. Since it’s being handled by the client, won’t it be easy to exploit? The player can do anything they want to their own client, so they could just delete the script? Or is there another way to do this that’s more safe??

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You could do it on the client and it will run much smoother, but there’s a possibility that it’s hackable.

Even if it was being done on the server with proper network ownership in place it would still be easily exploitable because the client owns the physics of their own character and can in turn do whatever they want with their character.

There arent really any ways to prevent exploiting because you want the best possible responsiveness which is done on the client.
You could make your own anti cheat system but i doubt it will work that much.

I did the same thing sometime ago here’s how I set it up check it out.

So is this something you just kinda have to accept? :sob:

Yep is more down to roblox anti-cheat or you make a highly secure anticheat