Attaching a Model to a Humanoid Attachment Point

Hey guys!

I’m currently struggling to get a model with multiple parts to stay attached to a humanoid NPC. I would like to put this model to always be positioned ontop of a specific Attachment point on the humanoid.

I’ve attempted making a Accessory and positioning it that way, but it only seems to move the part labeled as “Handle” and not and child parts.

I’ve also attempted using a server script to move the CFrame every game tick but either it errored out for looping too much or it was too slow to keep up with the movement.

So here I am, I feel like I am over complicating this problem way more than I need to.

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Use a WeldConstraint to weld all of the child parts to the Handle, making sure that they are also parented to the Handle.

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I knew it would be something so simple, I tried something similar to this with welds, but I think it didn’t work at the time because parts were anchored. Thank you for the help. I spent way too long trying to figure that on my own haha.

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