Try changing Vector3.new(3,3,3)
to Vector3.new(3, 0, 3)
still the same issue when i rotate by walking to a direaction the stand doesnt rotate with me instead it just faces the same direaction and when i shift lock and rotate the stand starts moving around me and doesnt stay in its place
Hmm, maybe try providing the deltaTime
parameter in the RenderStepped event, like this:
runserv.RenderStepped:Connect(function(deltaTime)
not sure how to use that but i’ll try to figure it out on my own thanks for your time
Try this:
HumanoidRootPart.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(3,3,3)
thanks for the response i think this will work but i’ve already made a work around i’ve noitced that when making the cframe.new() the stand will follow the player exact cframe so i made a part follow the exact cframe of the player and welded the stand to it to achive the same effect i might use your method to optimize the code so thanks
you should do vector3.new instead of cframe.new, cuz doing cframe throws an error
edit: oops i was wrong it doesnt throw an error
What sort of error? Can you please share?
it only throws an error if its +, in this case its *. sorry for the misunderstanding!
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