You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? I have cutscene attacks for my game. The camera-part is animated for the cutscene. I’d like to get the camera to follow the camera-part that was animated.
What is the issue? I can’t seem to get the camera to stay on the part. It stays at one point for the duration.
What solutions have you tried so far? I’ve tried making the cameratype scriptable, and making the camera cframe be that of the camera part. Nothing has worked.
You will get more help if you show your code, so we can see where you are, in your progress of coding and can offer solutions or even a better way of doing it.
When posting your script , be sure to use the ``` symbol before and after your code
Such as…
print("Hello World")
As for your issue. A few things.
You have your camera set to Track, but maybe it needs to be Scriptable.
Also, is the animation playing on a part that is using a mesh with bones, or is it motor6d’s ?
Also, if you want the camera to move with a part, move the camera with a CFrame:PivotTo(), and do that in a loop, such as a render step, so it stays with the part each frame.