I want my gui to attach to the mouse icon when the player holds down on the gui. I want my gui to deattach when the player lifts their mouse button up.
The gui attaches to the mouse icon, but it does not deattach.
I have tried adding debounce (did not work). I’ve also used print(), and the code works, it’s just that the gui does not deattach.
MY CODE
local mouse = game.Players.LocalPlayer:GetMouse()
local isattached = false
script.Parent.MouseButton1Down:Connect(function()
if isattached == false then isattached = true
print("nowAttached")
game:GetService("RunService").RenderStepped:Connect(function()
script.Parent.Position = UDim2.new(0,mouse.X,0,mouse.Y)
end)
end
end)
script.Parent.MouseButton1Up:Connect(function()
if isattached == true then
isattached = false
print("Now unattached")
script.Parent.Position = UDim2.new(0.5,0,0.5,0)
end
end)