Correct, it spins perfectly with me dynamically setting the Y-Axis to 90 -/+ 60 varying on the SteerFloat, which I’d much rather have a magic number for it and it all comes down to the Y-Axis defaulting at 0.
To summarize, I basically want to default the orientation to 0 on the Y-Axis as it’s 90 currently, and setting it to 0 causes an incorrect lookAt / looks the incorrect direction (as shown in the bottom photo)
That would be amazing, thank you tons and welcome to the forums!
I’ve done a search myself and seeing solutions toward realigning the base, however unsure how that’d go about as I’d possibly have to reposition the base it’s connected to.
For better reference, upon the initial placement, it should be facing the Right, that seems to be the issue here. However when I manually correct it, it automatically goes to 90.
Edit: Reorienting the base seems to do it smh… will just have to rerig it.
Sorry, just trying to understand a bit more.
You manually set all the hinge Attachments when you place them.
If they aren’t aligned correctly all you need to do is select the Attachment with the Rotate tool.
Attachments for HingeConstraints must align with each other to keep the axis correct.
You can’t use just 1 HingeConstraint for the rotation and steering though.
A CylindricalConstraint can be used for the Prismatic length alignment as well as spin either the rotation or the steering of the bottom end.