I just made a animation on blender and exported it to Roblox studio but I can’t figured out how to connect the hat’s to the rig
Did you separate the hat by its self?
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No it did not have any hats at the start
Can you give a example about the rig,like a picture of it if you can.
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It is just a rig, with a hair on the head, the hair will not fuse.
WeldConstraint?
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If I’m understanding you correctly, it sounds like you’re trying to attach a part to the rig instead of an Accessory. You can do this in a few different ways.
- You use a WeldConstraint to attach the hair part to another part in the rig. This makes the hair permanently part of the character and makes it difficult to move to a new character, since you would need to recreate the weld.
https://gfycat.com/QuickDelightfulAfricanpiedkingfisher
- You create an Accessory containing the hair part. This accessory can then be easily transferred between different characters and it will behave just like a hat or accessory on your avatar. Welding will be handled automatically.
https://gfycat.com/HalfLivelyAfricanharrierhawk
To summarize what I do in the above video:
- I create an Accessory.
- I put the hair part inside of the Accessory and change its name to “Handle”. This is required, sadly.
- I create an Attachment inside of the hair part.
- I turn on Constraint Details so I can see all of the Attachments on the character rig.
- I select the Attachment on the top of the character’s head. This is the hat Attachment.
- I copy the name of this attachment (HairAttachment) and give the Attachment in the hair part inside of our Accessory the same name.
- I move the HairAttachment on the hair part down so the bottom of the hair part will rest on the top of the head. When the Accessory is worn on a character, Accessory Attachments with the same name as an Attachment in the character rig will align.
- I parent the Accessory to the character rig.
- I run the simulation and rotate the character to show that the Accessory is now attached to the character rig.
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