wait(5)
local Model = script.Parent
local function resetModel()
for i,v in pairs(Model:GetChildren()) do
if v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('ShirtGraphic') then
v:Destroy()
end
end
if Model.Head:findFirstChild('Mesh') then
Model.Head.Mesh:Destroy()
end
end
local function updateModel()
local UserId = Model.UserId.Value
local AppModel = game.Players:GetCharacterAppearanceAsync(UserId)
for i,v in pairs(AppModel:GetChildren()) do
if v:IsA('Decal') then
Model.Head.face.Texture = v.Texture
elseif v:IsA('CharacterMesh') or v:IsA('ShirtGraphic') then
v.Parent = Model
elseif v:IsA('Accessory') then
v.Parent = Model
v.Handle.CFrame = Model.Head.CFrame * CFrame.new(0, Model.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
end
end
if not Model.Head:FindFirstChild('Mesh') then
local m = Instance.new('SpecialMesh', Model.Head)
m.MeshType = Enum.MeshType.Head
m.Scale = Vector3.new(1.25, 1.25, 1.25)
end
end
updateModel()
I want my NPC to have a player’s accessories, face etc. The problem is sometimes the accessories aren’t placed correctly.
This script is from a tutorial and I don’t know much about accessory placement. How do I fix the positioning?