Hello, I’m trying to check if a player has a tool (from a list) in their backpack. I know how to check their backpack for a single tool, but I want this to check if the player has any of the tools written in the list. Is there a way to do this? My code is below:
clickDetector.MouseClick:Connect(function(player)
if open.Value == false and debounce == false then
if player.Backpack:FindFirstChild(clearance) then
debounce = true
DoorOpen()
task.wait(1)
debounce = false
else
--Put the beep noise here etc
end
Add a for loop to iterate through all tools you want to check for around the if-statement.
clickDetector.MouseClick:Connect(function(player)
if open.Value == false and debounce == false then
local hasAccess = false
for _, clearanceTool in pairs(clearance) do
if player.Backpack:FindFirstChild(clearanceTool) then
hasAccess = true
break -- Stop the loop once one of them is found
end
end
if hasAccess then
debounce = true
DoorOpen()
task.wait(1)
debounce = false
else
-- Beep noise etc
end
end)