I want to make this so it doesn’t occur in an error and continues the bosses attacks, however it is saying Attempt to call a nil value for some reason when there is stuff in the folder/model I’m selecting.
local v1 = game:GetService('ServerStorage'):WaitForChild('Gaster Test')
local v2 = game:GetService('ServerStorage'):WaitForChild('Gaster Test1'):GetChildren()
local i__humanoidrootpart__i = script.Parent.HumanoidRootPart
local v3 = nil
local v4 = nil
local v5 = false
local v6 = false
function fireBeam()
v5 = true
v3 = v1:Clone()
v3.Parent = workspace
v3:SetPrimaryPartCFrame(i__humanoidrootpart__i.CFrame)
v3:TranslateBy(Vector3.new(5, 5, 5))
task.wait(5)
v3:Destroy()
v5 = false
end
function fireTrioBeam()
v6 = true
v4 = v2:Clone()
v4.Parent = workspace
v4:SetPrimaryPartCFrame(i__humanoidrootpart__i.CFrame)
v4:TranslateBy(Vector3.new(5, 5, 5))
task.wait(5)
v4:Destroy()
v6 = false
end
while true do
if v5 == false then
fireBeam()
if v6 == false then
fireTrioBeam()
end
end
end
That sounds like a pretty common error. If you’ve tried figuring it out already and still need help, could you share the full error message and all of the relevant context to reproduce the bug?
As a side note based on the code that you have shared, it would be helpful to give the variables meaningful names. It helps when debugging and just the general understanding of what is trying to be done with the code
For example: “v1” and “v2” could instead be named “gaster”, “gaster1Children”,
That’s odd that you’re getting a nil value on using GetChildren on a variable that you used WaitForChild on. I expected that error to most likely to occur after the yields (task.wait) because you don’t check if the values are real or not before destroying them. Is there other scripts that are deleting/niling v2?
I’ve done this and I dont know why it doesn’t work it calls out
Workspace.Boss.Attacks:22: attempt to call a nil value
Stack Begin - Studio
Script 'Workspace.Boss.Attacks', Line 22 - function fireTrioBeam - Studio - Attacks:22
Script 'Workspace.Boss.Attacks', Line 35 - Studio - Attacks:35
Stack End - Studio
and I’ve changed my code to
local i__GasterTest__i = game:GetService('ServerStorage'):WaitForChild('GasterTest')
local i__GasterTestMulti__i = game:GetService('ServerStorage'):WaitForChild('GasterTest1'):GetChildren("GasterTest")
local i__humanoidrootpart__i = script.Parent.HumanoidRootPart
local v1 = nil
local v2 = nil
local v3 = false
local v4 = false
function fireBeam()
v3 = true
v1 = i__GasterTest__i:Clone()
v1.Parent = workspace
v1:SetPrimaryPartCFrame(i__humanoidrootpart__i.CFrame)
v1:TranslateBy(Vector3.new(5, 5, 5))
task.wait(5)
v1:Destroy()
v3 = false
end
function fireTrioBeam()
v4 = true
v2 = i__GasterTestMulti__i:Clone()
v2.Parent = workspace
v2:SetPrimaryPartCFrame(i__humanoidrootpart__i.CFrame)
v2:TranslateBy(Vector3.new(5, 5, 5))
task.wait(5)
v2:Destroy()
v4 = false
end
while true do
if v3 == false then
fireBeam()
if v4 == false then
fireTrioBeam()
end
end
end