After the timer ends, i want every player from the remaining in the game, to teleport to the spawn point.(It’s a minigames place)
This is the script(Where the problem is):
if roundLenght == 0 then
status.Value = "Time's up!"
wait()
workspace.Ingame:GetChildren("Model"):MoveTo(workspace.SpawnLocation.Position) -- problem/error
end
Full code:
local status = game.ReplicatedStorage.Status
local maps = game.ReplicatedStorage.Maps:GetChildren()
while true do
for i = 1,10 do
status.Value = "Intermission: "..10-i
wait(1)
end
local rand = math.random(1, #maps)
local map = maps[rand]:Clone()
map.Parent = workspace
status.Value ="We'll be playing "..map.Name.."!"
wait(4)
local players = game.Players:GetChildren()
for i = 1,#players do
if players[i].Character ~= nil then
local spawnLocation = workspace.Teleports:FindFirstChild(map.Name)
players[i].Character:MoveTo(workspace.Teleports:FindFirstChild(map.Name).Position)
players[i].Character.Parent = workspace.Ingame
end
end
local roundLenght = 0
local CanWin = true
local roundType = ""
if map:FindFirstChild("Obby") then
roundType = "Obby"
map.EndPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
CanWin = false
status.Value = hit.Parent.Name.." has won!"
end
end)
elseif map:FindFirstChild("Sword") then
roundType = "Sword"
local children = workspace.Ingame:GetChildren()
for i = 1,#children do
map:FindFirstChild("ClassicSword"):Clone().Parent = children[i]
end
map:FindFirstChild("ClassicSword"):Destroy()
end
if map.Name == "the Lava Race" then
roundLenght = 10
end
if map.Name == "a Sword Fight" then
roundLenght = 10
end
repeat
roundLenght = roundLenght -1
status.Value = "Time Left: "..roundLenght
wait(1)
until roundLenght == 0 or CanWin == false or #workspace.Ingame:GetChildren() == 0 or (#workspace.Ingame:GetChildren() == 1 and roundType == "Sword")
if #workspace.Ingame:GetChildren() == 1 and roundType == "Sword" then
status.Value = workspace.Ingame:FindFirstChildWhichIsA("Model").Name.." has won!"
wait()
workspace.Ingame:GetChildren("Model"):MoveTo(workspace.SpawnLocation.Position)
end
if roundLenght == 0 then
status.Value = "Time's up!"
wait()
workspace.Ingame:GetChildren("Model"):MoveTo(workspace.SpawnLocation.Position)
end
wait(3)
map:Destroy()
end
(InGame is a folder witht the players in the minigame)
If u have any questions, comment and i will respond as fast i can!
Thank you!