Server script
game.ReplicatedStorage.KnifeThrow3.OnServerEvent:Connect(function(Player, CF, X, Y, Z, ToPos, Start)
local RS = game:GetService("ReplicatedStorage")
local ClientTouch = RS:WaitForChild("ClientTouch")
local Knife = RS:WaitForChild("Knife")
local Stepped
local Clone = Knife:Clone()
ClientTouch:FireClient(Player, Clone)
Clone.Parent = workspace
Clone.CFrame = CF
Clone.Anchored = false
local BodyF = Instance.new("BodyForce")
BodyF.Parent = Clone
BodyF.Force = Vector3.new(0, Clone:GetMass() * game.Workspace.Gravity, 0)
Clone.Velocity = Vector3.new(X*200, Y*200, Z*200)
Clone:SetNetworkOwner(Player)
--local UpVec = Vector3.new(0, 1, 0)
--local Cross = UpVec:Cross(Vector3.new(Clone.Velocity.X, Clone.Velocity.Y, Clone.Velocity.Z))
--Clone.RotVelocity = Cross
end)
Local script
local RS = game:GetService("ReplicatedStorage")
local ClientTouch = RS:WaitForChild("ClientTouch")
ClientTouch.OnClientEvent:Connect(function(Player, Clone)
Clone.Touched:Connect(function(Hit)
print("yes")
end)
end)
help i don’t know whats wrong
2 Likes
OnClientEvent
does not pass the Player
who was :FireClient
’d because the Client already knows who its self is. The problem is occurring because you’re actually setting the part passed to the variable Player
Instead do this, OnClientEvent:Connect(function(Clone)
1 Like
I tried that it still doesn’t work
xvywop
(ChaseAtlantic)
March 14, 2020, 3:00pm
#4
What is that script for exactly…?
I just want to detect hits faster so I try using it in local script
1 Like
xvywop
(ChaseAtlantic)
March 14, 2020, 3:08pm
#6
nvm i was thought that u were trying to access replicatedstorage from client
OnClientEvent doesn’t have a player parameter, so just delete that, and only have clone as a parameter.
still does not work im not sure why tbh
Is the error happening in the server script, or the local script?
desuhookvw
(desuhookvw)
March 14, 2020, 6:05pm
#11
I dont think you can send instances with RemoteEvents
1 Like
BigsStudio
(BigsStudio)
March 14, 2020, 6:08pm
#12
it is happening in the local script
After removing the Player
parameter, what is the script now?
BigsStudio
(BigsStudio)
March 14, 2020, 6:11pm
#14
local RS = game:GetService("ReplicatedStorage")
local ClientTouch = RS:WaitForChild("ClientTouch")
ClientTouch.OnClientEvent:Connect(function(Clone)
Clone.Touched:Connect(function(Hit)
print("yes")
end)
end)
What if you were to try firing the RemoteEvent after the properties of the clone have been set?