function module.DressBendy(Bendy)
local character
if Bendy.EquippedSkin.Value ~= "" then
if ReplicatedStorage.Skins:FindFirstChild(Bendy.EquippedSkin.Value) then
character = ReplicatedStorage.Skins[Bendy.EquippedSkin.Value]:Clone()
end
else
character = ReplicatedStorage.Skins.Bendy:Clone()
end
character.Name = Bendy.Name
Bendy.Character = character
character.Parent = workspace
end
i can’t find and resolve non existent ‘Name’ in all of these scripts.
Actually I will just help you with it. Copy and paste this to replace the function DressBendy.
function module.DressBendy(Bendy,plr)
local character = plr.Character
if Bendy.EquippedSkin.Value ~= "" then
if ReplicatedStorage.Skins:FindFirstChild(Bendy.EquippedSkin.Value) then
character = ReplicatedStorage.Skins[Bendy.EquippedSkin.Value]:Clone()
end
else
character = ReplicatedStorage.Skins.Bendy:Clone()
end
character.Name = Bendy.Name
Bendy.Character = character
character.Parent = workspace
end
if Bendy.EquippedSkin.Value ~= "" then
if ReplicatedStorage.Skins:FindFirstChild(Bendy.EquippedSkin.Value) then
character = ReplicatedStorage.Skins[Bendy.EquippedSkin.Value]:Clone()
end
else
character = ReplicatedStorage.Skins.Bendy:Clone()
end
character.Name = Bendy.Name
Bendy.Character = character
character.Parent = workspace
Script can exit this part with a nil character variable if it can’t find Bendy.EquippedSkin.Value. You can check with explorer when you are testing to see if that value really doesn’t have a skin’s name. It might be set to something else than a skin name from another script.