Hello Everyone! I have a script here that’s supposed to destroy a block when a proximity prompt is triggered, issue is, it doesn’t get destroyed and the block stays how it is, i also get this error:
My last potential thought on why the issue is occurring is through a conflicting script.
Open the find all menu by going to the view tab at the top of the studio window, then selecting the magnifying glass, then type ExclamationPoint to see all areas where it’s used, as another script might be destroying the object or setting it to nil.
If this isn’t the solution, then I’m not sure what is, I’ve tried my best to help.