I get this error if I run the function once I joined
local shadowCloneFolder = Instance.new(Folder)
shadowCloneFolder.Parent = workspace
shadowCloneFolder.Name = player.Name
I get this error if I run the function once I joined
local shadowCloneFolder = Instance.new(Folder)
shadowCloneFolder.Parent = workspace
shadowCloneFolder.Name = player.Name
local shadowCloneFolder = Instance.new("Folder")
Gotta have it in quotation marks
Oh, also, you may not have defined player
. Please provide the rest of your script
function ShadowClone(player, numOfClones, despawnTime)
if player == nil then return end
local shadowCloneFolder = Instance.new("Folder")
shadowCloneFolder.Parent = workspace
shadowCloneFolder.Name = player.Name
end)
jutsuReceiver.OnServerEvent:Connect(function(player, handSigns, mouse)
if handSigns == "X" and game.ServerStorage.JutsusLearned[player.Name]:FindFirstChild("Shadow Clone") then
ShadowClone(player, numberOfClones, despawnTime)
elseif handSigns == "GQThree" then
print("Wolf Fang Avalanche Jutsu")
elseif handSigns == "GThreeX" then
print("Intelligent Hardwork Jutsu")
elseif handSigns == "TwoThreeOneRY" then
print("Summoning Jutsu")
elseif handSigns == "XTwoTThreeZ" then
print(mouse)
SubstitutionJutsu(player, mouse)
end
end)
Hi!
Try putting print(player, shadowCloneFolder)
before the shadowCloneFolder.Name = player.Name
line, and send the full log of the error and the print.
it only works if i wait for about 15 seconds
Maybe “player” is not the player but something else? Can you tell me what the variables stand for?
it’s a remote event, the first parameter is always the player
You could try that:
game.Players.PlayerAdded:Connect(function(player)
local shadowCloneFolder = Instance.new(“Folder”)
shadowCloneFolder.Parent = workspace
shadowCloneFolder.Name = player.Name
end)
im only making an instance folder when using running the function
I wouldn’t be able to delete the folder if I made it with player added
you could if u make a function with a “return shadowCloneFolder” at the end of a function