Allright I have just seen few threads and I forgot that the archivable isn’t on true for other players
long time no see folks. Anyway I have been making a time stop, where other players don’t see you move in the time stop.
So far what I discovered is that if remove ~ and put as if it’s the players character, it normally works. Clones it and you are invisible. After I put it back to normal and played on multi testing, this error pop out
Workspace.Player2.Main:274: attempt to index nil with 'Parent'
This is the script that its clonning the character
TimeStopWho is object value which is the time stopper’s character
TimeStopWhoName is the Time Stopper’s name
Every enemy and player is located in the “Live” Folder
if game.ReplicatedStorage.Values.TimeStopWho.Value ~= char then
if not game.Workspace:WaitForChild("Effects"):FindFirstChild("TimeStopperClone") then
if game.Workspace:WaitForChild("Live"):FindFirstChild(game.ReplicatedStorage.Values.TimeStopWhoName.Value) then
local timestopper = game.Workspace:WaitForChild("Live"):FindFirstChild(game.ReplicatedStorage.Values.TimeStopWhoName.Value):Clone()
timestopper.Parent = game.Workspace:WaitForChild("Effects")
timestopper.Name = "TimeStopperClone"
for i, v in pairs(timestopper:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = true
if v.Name == "Head" and v:FindFirstChild("TimeStop") then
v:FindFirstChild("TimeStop"):Destroy()
end
end
end
end
end
I literally tried everything but it kept getting almost same error. But it was basicly same. nil
Yes it is looped
The “TimeStopWho” value will give same error.