20:29:07.012 Workspace.Beretta M9 1985.Script:28: attempt to index nil with ‘Parent’ - Server - Script:28
local damage = script.Parent.Damage.Value
local ReloadTime = script.Parent.ReloadTime.Value
local FireRate = script.Parent.FireRate.Value
local MaxAmmo = script.Parent.MaxAmmo.Value
local ammo = script.Parent.Ammo.Value
local canFire = true
local fireAnim = script.Parent.Fire
local reloadAnim = script.Parent.Reload
local track
local function reload()
canFire = false
track = script.Parent.Parent.Humanoid:LoadAnimation(reloadAnim)
track.Priority = Enum.AnimationPriority.Action
track.Looped = true
track:Play()
script.Parent.Handle.Reload:Play()
wait(ReloadTime)
ammo = MaxAmmo
canFire = true
end
local function fire(target)
if ammo == 1 or ammo > 1 then
canFire = false
if target.Parent:FindFirstChild("Humanoid") then
local Humanoid = target.Parent:FindFirstChild("Humanoid")
Humanoid:TakeDamage(damage)
else return end
track = script.Parent.Parent.Humanoid:LoadAnimation(fireAnim)
track.Priority = Enum.AnimationPriority.Action
track.Looped = true
track:Play()
script.Parent.Handle.Fire:Play()
ammo -= 1
wait(FireRate)
canFire = true
elseif ammo == 0 then
canFire = false
script.Parent.Handle.No_Ammo:Play()
wait(FireRate)
canFire = true
end
end
script.Parent.ShootEvent.OnServerEvent:Connect(function(player,targetA,args)
if args == "fire" then
local target = targetA
if canFire == true then
fire(target)
else
return
end
elseif args == "reload" then
reload()
end
end)