And that depends how your using it.
He wants to replicate something.
And that depends how your using it.
He wants to replicate something.
Only server sided scripts can access the ServerStorage. ReplicatedStorage is for both Server and Local Scripts to access.
I store in ServerStorage because i donāt want it to access by client
I store character because i will make a combat log system that why
Check your spelling. I believe that might be spelled wrong, but I donāt know.
Thats fine if your making a combat logging system, that wonāt matter where its being stored. Clients canāt access serverstorage, true, but filteringenabled will stop a lot of exploiters from accessing replicatedstorage regardless.
Its the better option since your literally trying to Replicate something.
The problem doesnāt seem to be with where you have it then, itās with the code itself.
Is the object thatās giving you the error unanchored? And does it have Archivable = false?
You spelled it like āArchiveableā as the error said.
Ok, Iāll try to test it and Iāll report the result.
OMG, it work right now!
If you want to know why i want to store player character before it got removed. check this topic.