How i can get player character in event PlayerRemoving?
I have tried to get humanoid on character, but when I try to use it
there is an error at humanoid doesn’t exists
then how do I get player character before player will actually got remove?
Thanks and sorry for bad english.
Uhh, when i try to use it there are error at Humanoid doesn’t exists.
You don’t. The character is gone if they’re leaving.
Then how i can get character before it gone?
You can’t predict if the player is going to leave soon. What are you trying to do? What’s your usecase?
local Character = Player.Character
if Character then
local Humanoid = Character:FindFirstChild('Humanoid')
if Humanoid then
I’m trying to do a combat system
I trying to find ObjectValue on humanoid
That is false, I tested this.
The code I provided should be your solution.
I ran that code (in Studio) and it didn’t print a thing because the Character is gone when they’re leaving.
Works fine in studio, perhaps this is a bug.
In that case, store the player in a table so you can access the instance when they’re leaving.
but we can’t know when player’ll leaving…
Use the event, then access the table.
How ? I don’t understand?
I understand as
store character everytime it added
we can’t because we don’t know when objectvalue will got added.
You can detect this by using __newindex, which is requiring a metatable.
Uhh, sorry i didn’t learning about it yet.