Hello everyone, today while I was working on my new customization system, I ran into a bug that I didn’t think that I would encounter, as I have never had trouble with it before.
My code should duplicate the customization room and set its location to a random point, then teleport the player inside of it. However, this does not happen, and I instead get an error.
The customization room will spawn at a random point as intended, but the player’s CFrame will not be changed to that of the teleport point.
Here is the code in my local script:
local customizeRoom = game:GetService("ReplicatedStorage").CustomizeRoom
local function spawnCustomizeRoom(player)
local clonedCustomizeRoom = customizeRoom:Clone()
clonedCustomizeRoom:SetPrimaryPartCFrame(CFrame.new(math.random(0, 1000), 0, math.random(0, 1000)))
clonedCustomizeRoom.Parent = game:GetService("Workspace")
player.LocalPlayer.Character:SetPrimaryPartCFrame(clonedCustomizeRoom.PlayerTeleportPart.CFrame)
end
script.Parent.InputBegan:Connect(function(input, player) -- When a player clicks a button
if input.UserInputType == Enum.UserInputType.MouseButton1 then
spawnCustomizeRoom(player)
end
end)