These position errors should occur when the world falls out
local ImageLabel = script.Parent
local PrimaryPart = game:GetService(“Humanoid”)
local Players = game:GetService(“Players”)
local Player = Players.LocalPlayer
local PlayerGui = Player:FindFirstChild(“PlayerGui”)
if Player:FindFirstChild(“PlayerGui”) then
while wait() do
local ImageLabel = PlayerGui.HeightGui.Frame:FindFirstChild(“ImageLabel”)
local Character = game:GetService(“Workspace”)[Player.Name]
local PrimaryPart = Character:FindFirstChild(“LowerTorso”)
local Height = math.ceil(PrimaryPart.Position.Y)
ImageLabel.Position = UDim2.new(-1.6, 0,0.735, 0 - Height / 3,0)
wait(0)
end
end
YOu made a ImageLabel variable already and are trying to get it again?
You’re trying to get a Humanoid Service?
You dont need to get the character from the loop if the ScreenGui has ResetOnSpawn Enabled
I think this would e a better approach, make sure the ScreenGui this thing is in has ResetOnSpawn enabled!
local ImageLabel = script.Parent
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local PrimaryPart = Character:WaitForChild("LowerTorso")
while true do
local Height = math.ceil(PrimaryPart.Position.Y)
ImageLabel.Position = UDim2.new(-1.6, 0,0.735, 0 - Height / 3)
wait()
end
It should be free of errors hopefully as the only thing in that loop is just referencing the Y position of the LowerTorso and updating the ImageLabel. The only way it will error is if this script is in not in the ImageLabel
local ImageLabel = script.Parent
local PrimaryPart = game:GetService(“Humanoid”)
local Players = game:GetService(“Players”)
local Player = Players.LocalPlayer
local PlayerGui = Player:FindFirstChild(“PlayerGui”)
if Player:FindFirstChild(“PlayerGui”) then
while wait() do
local ImageLabel = PlayerGui.HeightGui.Frame:FindFirstChild(“ImageLabel”)
local Character = game:GetService(“Workspace”)[Player.Name]
local PrimaryPart = Character:FindFirstChild(“LowerTorso”)
local Height = math.ceil(PrimaryPart.Position.Y)
ImageLabel.Position = UDim2.new(-1.6, 0,0.735, 0 - Height / 3,0)
wait(0)
end
end
Code block please, the error here is that there are too many values in the Position parameters. So you would need to have something like this: Udim2.new(-1.6, (0 - Height / 3), 0) Something like this however I’m not to sure what going on there.