A script within a model keeps repeating index wil with position even though the part is defined.
The error occurs on the last line of the script, It is a serverscript.
local Sound = "Slash"
local Debris = game:GetService("Debris")
local SmallestMagnitude = 40
local NewTHRP = nil
local tool = script.Parent
repeat task.wait() until script.Parent
local targetfound = false
repeat task.wait() until script.Parent.Name ~= "UndyneAttacks"
local mag = 4000
local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
local tar = nil
local players = game.Players:GetChildren()
local range = 400
local lastmag= 1000
local mHum = script.Parent:FindFirstChild("Boss")
for i=1,#players do
task.wait()
if players[i].Character then
local char = players[i].Character
if char:FindFirstChild("Torso") then
local Torso = char:FindFirstChild("Torso")
if mag<=range then
if char.Name ~= script.Parent.Name then
lastmag = mag
TargetCFrame = CFrame.new(Torso.CFrame.x,Torso.CFrame.y,Torso.CFrame.z)
TargetPosition = Vector3.new(Torso.Position.x,Torso.Position.y,Torso.Position.z)
targetfound = true
tar = Torso
end
end
end
end
end
local Spear = script.Parent
Spear.HumanoidRootPart.CFrame = CFrame.lookAt(Spear.HumanoidRootPart.Position,tar.Position)
Help would be appreciated thank you.